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Professor Linda Williams, made … soft and sticky …

by Fugue on February 16, 2020 at 12:13 pm
Posted In: News

Rated R: only click images if you’re an adult not offended by strong language or sexy/sexual situations

Prof. Williams, you’re … kinda hot?!

The Symposium game (AKA Dr Diggler Chapter 3) had a mini-game embedded in it as an Easter egg, where you could help Dr Diggler slowly work his magic on Lisa and her social circle toward getting her to succumb to his diabolical ways. I have that mini-game pulled out now as it’s own full-fledged game, called “Lisa Unwound”, that I’m going to release separately soon.

You still get to help Diggler work through a strong-minded college girl (Lisa’s best friend, Pauline). After that, you start working on her mother, stuffy Professor Linda Williams (above). After you turn Linda into your own little professorial sex kitten, you’ll be able to start in on Lisa (she’ll be a future update).

(In case you’re interested, the reason I want to get a release of Lisa Unwound out before continuing with Dr Diggler and the seduction of Trish’s two sisters, is that I tried a little different way of doing the game logic with Lisa Unwound. It’s organized more along the characters than the events, and lets characters evolve just a little while still keeping the programmer (yours truly) sane when he’s down in the logic weeds. I want to make sure that the promising ideas hold up with an actual game before moving them into Dr Diggler with the third level.)

I want to get at least halfway through the Professor Williams’ story, but expect it to go fairly fast. Maybe a release in (this is just a ballpark figure for now) 3-6 weeks, depending on the workload of my mundane job. I’ll keep you posted with firmer details week by week as I get the work done.

I also widened three more Aftermarket 2 pages for 3$ patrons (see www.blog.fuguetales.com/patrons3/ for links).

The image below (of Bobby’s mom, Jeanine, from Aftermarket) is from some Valentines images I doodle up while watching TV a few nights. If you’re interested, several more of your favorite ladies are sexy or nude at https://www.deviantart.com/fuguetales

Have a great week, everyone!
Fugue

Become a supporter at https://www.patreon.com/Fugue

└ Tags: Dr Diggler, Lisa Unwound, News
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Mouse Tales 1, Introduction to a Mouse Passage

by Fugue on February 14, 2020 at 11:27 am
Posted In: News

Rated R: only click images if you’re an adult not offended by strong language or sexy/sexual situations

Happy Valentines Day!

A special first posting on Mouse markup is below. I’ll post again on progress on Sunday, like usual.

We’re getting close to when I’m going to release Mouse in first beta version. What is Mouse? Mouse is a program (actually, two programs) I use to write my games. It’s a lot like Ren’py, except the game runs as HTML/Javascript in a browser, instead of as a Python program. Second, it’s more paragraph-oriented than line-oriented like Ren’py is (one of my personal dislikes of Ren’py is the “peephole” effect of that single line that Ren’py shows you).

So: Mouse is a markup translator and runtime engine to run interactive stories/games. You can think of Mouse as HTML/Javascript-based, paragraph-oriented Ren’py (if Ren’py were HTML/Javascript-based and paragraph-oriented).

You can play any of my games or LIVE! comics if you want to see what the end result games look like.

Okay, let’s say you’re an author that wants to write your game for Mouse to run. How do you do your authoring?

Mouse runs a series of passages, which you mark up with XML-like tags so that Mouse knows what to do with them. Let’s take a quick look at a sample passage. Here’s the first introductory passage of “Diabolical Dr Diggler,” where our hero Bryan gripes about his malevolent university professor:

01. ///——————————————————————————– AIntroA001
02. <passage id=”AIntroA001″>
03. <stage>
04. <panel type=”BG” id=”bkgd” file=”bkgd.Classroom01.p.png”/>
05. <panel type=”FG” id=”dig1″ file=”ddd.AIntroA001a.p.png”/> /// Diggler standing
06. <reload/>
07. <next goto=”AIntroA002″/>
08. </stage>
09. <story>
10. Bryan: <fmt type=”bry”>That’s my professor, Dr Diggler. <br/><br/>
11.
12. <sp/>He’s an irritating bastard. <br/><br/>
13.
14. <sp/>His test questions are arbitrary, his answers are arguable, and …<br/>
15. <sp/><sp/>I’m not even sure I’m going to pass his class, <br/>
16. <sp/><sp/><sp/>let alone get a grade of an “A” like I usually do.<br/>
17. </fmt>
18. </story>
19. </passage>

The line numbers to the left above aren’t part of the passage, they’re just line numbers here to make it easier to comment here on the passage.

Okay, line 01 has a comment marked with “///”. Three slashes (“///”) mark the rest of the line as a comment.

Lines 02 and 19 say to Mouse, here’s a passage running from line 02 to line 19. The ID for this passage is “AIntroA001” when we want to refer to it elsewhere in the marked up specification for the game.

Lines 03 and 08 tell Mouse that the “stage” area (the images at the top of the browser window in the game) is described from line 03 to 08.

Line 04 says that you want a background image (type=”BG”) using the image file “bkgd.Classroom01.p.png”. We give it an ID of “bkgd,” though we don’t make use of that ID in this passage. This is the background classroom with the lectern and whiteboard behind Dr Diggler.

Line 05 says you want a foreground image (type=”FG”) using the image file “ddd.AIntroA001a.p.png” and with an ID of “dig1”. Note the comment following the three slashes (“///”) that the images is of Diggler standing. Lots of comments help keep you sane as you write.

Line 06 says to include a RELOAD button (a green button with two circular arrows used to restore the stage area to the way it was when the passage was first shown) at the bottom left of the stage area. Most passages include a RELOAD button.

Line 07 says to include a NEXT button (a green button with a white triangle used to go to the next passage) at the bottom right of the stage area. It also says that Mouse should go tot he “AIntroA002” passage when the NEXT button is clicked. Most passages include a NEXT button.

Line 08 says we’re done specifying the stage area.

Lines 09 and 18 tell Mouse that the “story” area (the text and dialog at the bottom of the browser window in the game) is described from line 09 to 18.

Line 10 will show “Bryan: ” in white text (to let the player know who is speaking). The format tag (<fmt type=”bry”>…</fmt>) that starts on line 10 and ends on line 17 says to color the text the way that I specified elsewhere in the markup text for Bryan (which I abbreviate as “bry”). This is sort of a royal blue for the hero.

The rest of line 10 through line 16 are basically the words that Bryan speaks to the player. the “<br/>” tag says to put in a line break there (i.e. go to the next line). The “<sp/>” tag just says to indent a little, to make the paragraphs prettier. Two or three “<sp/>” tags indent a little more than a single tag.

Line 17 says to stop coloring the text as Bryan’s (in other words, stop making the text royal blue that we specified in line 10).

Line 18 says we’re done with the “story” area.

And line 19 says we’re done with this passage, and we probably should write passage “AIntroA002” that we go to when the NEXT button is clicked. We’ll do that in the next posting, and see how you include some simple code to make the “stage” area perform a little.

Have a great week, everyone!
Fugue

Become a supporter at https://www.patreon.com/Fugue

└ Tags: Mouse
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Valentines doth approach

by Fugue on February 9, 2020 at 9:08 am
Posted In: News

Rated R: only click images if you’re an adult not offended by strong language or sexy/sexual situations

Wow! Is that Dora the Reporter with a big purple Valentine? And are those Bobby’s Mom’s Valentine nipple bumps showing on her black silk halter top?

It sounds like you guys are enjoying Dr Diggler v0.7 — and I’m delighted! It’s good to get back to working on games. I tried comics for a while, thinking I could do more frequent and regular updates (a new page every day of the week!). But as it turns out, you guys like games better. And I may do a little more comics work later in the future, but for now, games are the predominate focus.

I released two bug fixes since last weekend (at the same URLs). I also had requests to upload the online version, which I did at:

https://www.fuguetales.com/rel/ddd_0.7/DDD.html

Hopefully the PDF maps are helpful? I made a minor fix there too (you need to have completed the Pussy Phone App sequence before you can catch Trish in the bathtub with her little pink friend).

This week I’ve looked at breaking the Easter egg portion out from Dr Diggler Chapter 3 as it’s own separate game. As I’ve mentioned, I’m going to release that with an update soon. In it, we can help Dr Diggler get Pauline’s university professor mom Linda to be a lot less stuffy, and a lot more sex kitten …

I also widened three more Aftermarket 2 pages for 3$ patrons (see www.blog.fuguetales.com/patrons3/ for links).

Have a great week, everyone!
Fugue

Become a supporter at https://www.patreon.com/Fugue

└ Tags: Dr Diggler
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Dr Diggler version 0.7.001 bug fix release

by Fugue on February 4, 2020 at 8:13 am
Posted In: News

Rated R: only click images if you’re an adult not offended by strong language or sexy/sexual situations

Okay, I should have all the bugs that anyone has found fixed, including one that had cropped in with Professor Digby not showing up to ashamedly buy lingerie for her Daddy Diggler.

I also included a PDF of the game maps of the the three levels, since I was unhappy with the PNG images (they were a little fuzzy). The PDF (with a few cheat hints) is a lot sharper.

The official release (now 0.7.001) has been updated at:

https://www.fuguetales.com/rel/ddd_0.7/DDD.v0_7.zip

The unrated Director’s Cut version (unrelated to Patreon — you do not need to be a patron to play) has also been updated. It is available separately off-site. Go over to the Dr Diggler thread at:

http://www.hypnopics-collective.net/smf_forum/index.php?topic=21443.0

Go to the Feb 2 entry with the image of Trish and Susan (probably on page 8, currently the last page), and it has information on how to download a copy of the unrated Director’s Cut version.

Become a supporter at https://www.patreon.com/Fugue

└ Tags: Dr Diggler
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Dr Diggler version 0.7, unrated Director’s Cut released!

by Fugue on February 2, 2020 at 11:22 am
Posted In: News

I’ve released the unrated Director’s Cut of version 0.7! This is free and unrelated to Patreon — you do not need to be a patron to play. It is available separately off-site. Go over to the Dr Diggler thread at:

http://www.hypnopics-collective.net/smf_forum/index.php?topic=21443.0

Go to the last page, and it has information on how to download a copy of the unrated Director’s Cut version.

Hope you enjoy!
Fugue

Become a supporter at https://www.patreon.com/Fugue

└ Tags: Dr Diggler
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