Just a quick mention that first release is getting closer for “Lisa Unwound”.
The attached image is of a character, Julie-Lilly that traces back to “Symposium,” a relatively flat-chested lady that really wanted larger breasts and finally got them, through the magic of another character, Awesome Powers (he’ll also make appearances in “Lisa Unwound” in future releases).
Well, I’ll eventually need a character with large breasts for some of the plot arcs, so I brought Julie-Lilly forward into “Lisa Unwound.” She sometimes also goes by “Mistitted” since she starts off such a lightweight, breastally-speaking.
All the other meangirls (yes, just one word) used to laugh and call her names. They never let poor Mistitted join in any meangirl games.
We don’t get to see her bloom in this first release, but we do get to meet her again, and she will bloom in an upcoming release.
Live well, Wolfgang Fugue
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It’s a Halloweenish release, but it won’t be on Halloween day. I’ve got a couple dozen more images to doodle, a buttload of testing to do, and some percentage chances to fine tune.
So, it’ll be soon — next couple weeks or so. I don’t want the first release to be buggy (at least to the extent that I can hunt down and pre-exterminate bugs).
My plan for “Lisa Unwound” is for (many) multiple releases. I’m going to try a new release every few weeks to add more story to the game. I’ll let you guys know where the new added story parts are with each release (and in the “notes/cheats” for supporters, I’ll have specific details on how to hit all the parts of the release, including any Easter eggs).
Speaking of which. the two MILFs-in-costumes attached will actually not be in the first release. They are the two actresses auditioning for the role of “Moose’s mom,” and they will be joining us two or three releases from now (though we DO meet Moose in this first release).
Everything is still coming together for a Halloweenish release of “Lisa Unwound”. After that, I’m figuring a new release every 1-3 months, one for each new “chapter” completed of the game.
I also plan a parallel set of “Notes” releases, one for each game release, to act as sort of a “travel guide” for each new version of the game, with strategies to complete levels, hints on Easter eggs, etc. These will eventually be for supporters (hey, they give away all the secrets to each version of the game!), though the first two or three will be free for everyone, so you can see what the notes look like and how they can help you play all the parts of the game.
I’m figuring to also lower the cost for the uncensored version down to the 5$ tier for this game.
That’s about it on this front, other than the fact that Thelonius keeps running off with my mouse– ehr, that is, running off with Dr Diggler’s mouse. And then Dr Diggler — Dr Diggler, not me, since I’m not in the game with Thelonius, and he’s not in the real world with me — Diggler has to go find the lost mouse.
Ah, the travails of having fictional characters that can’t remember that they’re just fictional …
Work is progressing well with the new “Lisa Unwound” game. We’re still on target for a Halloween-ish release of version 1. Or I guess that would be version 2 since the original release a few years back (that this game is an expansion of) would sort of be version 1.
I’ll figure out the “proper” number for each version before the end of October. Regardless, this updated expansion will have multiple versions. I have a few too many story arcs I want to include to make you guys wait until I get them all done for a single version.
I’ve pondered the question in years past: how do you avoid having monumental releases that take 2, 3, 5 years or more to complete? What’s the best way to release partial versions along the way, so that people can be playing and enjoying them before everything is finally finished?
I’ll talk more about it next time, but I’m thinking that we can make clean versions by saying, you get this character to this stage, and that character to that stage, and that’s version/release N. Both characters have more they can do, but that will be in version/release N+1. If we’re clear about what stage each character can get to in version N — I think that will be a clean way to do partial interim releases, to have fun with the game all along the way, instead of waiting for one huge finish at the end..
It’s good to be back to writing games. The visual novel was fun, but it didn’t do anything under the hood. Now I get to weave secret Easter eggs into the code for you guys again.
Actually, I’m finding myself expanding most of the parts of the earlier version of “Lisa Unwound.” This version will be a bit more focused and more consistent. And larger (ver 1 was on the smaller side). The October release won’t be the entire game, but it will be plenty enough to have fun.
On a more pragmatic note, the age verification laws of some states are having an impact. Since I started sharing my creations, I’ve tried to keep pretty much everything — every game, every comic, every visual novel — available. The free stuff stayed available for free, the naughtier stuff as a free bonus for supporters.
If you haven’t explored them and still want to, take a look at them soon. I’m going to start pulling down the older stuff by the next time I give a status update in about three weeks. I want to to keep the last project (A Matter of Will) up, along with the current project. I need to reduce my exposure (pardon the pun) of places I might have accidentally let a woman be show with less than 30% of her body covered — stuff like that.