Do you like brainy girls, Dr Diggler?
Rated R: only click images if you’re an adult not offended by strong language or sexy/sexual situations
Pauline: Do you like brainy girls, Dr Diggler?
I can be brainy for you, if you do …
(hopeful:) I’d love to be your 20-year-old schoolgirl, for you, sir …
Or your sexytary …
Well, we wrapped up the last page of Dr Diggler issue 1 this last week, and I’m spending as larger percentage of time on game development as we trail off the daily releases of the webcomics.
I still widened three more Aftermarket 2 pages for 7$ patrons. See www.blog.fuguetales.com/patrons7/ for links. I also widened three more pages for 3$ patrons. See www.blog.fuguetales.com/patrons3/ for links.
In case any of you ever work on both games and comics, here’s a sad but true fact: you can adapt game images fairly easily to use in comics. However, it doesn’t work in the other direction. Part of the variety in comics is moving the perspective of the viewer around a little from panel to panel, for variety. For games (at least for the ones developed with Mouse, which are a little like flipbook animations), you have to keep the viewer’s perspective held pretty rigidly still. Otherwise it will look like the game is through a hand-held camera (like something from Blair Witch), and you’ll give the player a headache.
Moral of the story: existing work can be adapted in one direction; not so much in the other direction.
Have a good week, guys,
Fugue
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