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The Bunny Hop of Shame

by Fugue on March 15, 2020 at 6:32 pm
Posted In: News

Really, you thought SHE was the servant?! Oh, that’s adorable …

That’s Professor Williams above, doing the bunny hop of shame. That’s similar to the Walk of Shame, except cuter.

Things are progressing with “Lisa Unwound.” I needed to spend two nights reworking logic in the “Hop Like a Bunny” and “Talk Dirty” sections to straighten out the code and make sure it all worked correctly. We’re still on track for a release late this month or early next month, though.

That’s Lizbeth the clerk below. And you thought SHE was the servant? That’s adorable. Now HEEL, boy, she tells you …

Everyone stay safe. Hopefully these strange times will bring out the best in all of us, and may they end up gentler and better than we could have hoped.
Fugue

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└ Tags: Dr Digger, Lisa Unwound, News
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You sure can get excited over a shamrock, Mrs Sanderson …

by Fugue on March 8, 2020 at 10:25 am
Posted In: News

Rated R: only click images if you’re an adult not offended by strong language or sexy/sexual situations

Bobby: Wow, Mrs Sanderson, you sure can get excited over a shamrock …

See, the problem when I get near the final sequences of a game before release is that I can’t show the images to you on a PG-rated page. Most of them are mild R-rated. So today’s two images are ones I doodled back in December, figuring to use them when St Patrick’s Day came around. Remember Bobby from the “Aftermarket” game? These are of Amber Sanderson, his teacher and guidance counselor from back when he was in high school. She and her husband were also really good neighbors to Bobby and his family. Really responsible neighbors. Bobby really respected both her and her husband.

Now she’s just … really hot.

Since she’s been … treated … by the conspiracy, she’ll do … things. Sexual things. Eagerly. Bobby was about to discover that in the next issue of “Aftermarket” — which we’ll get back to (probably in game form, rather than comic form) after I do some more work on “Dr Diggler”.

Like I mentioned last update, I’m been working on two sequences for “Lisa Unwound.” I’ve decided I need to add in two more short sequences, to get to a good stopping point for players when you play the new release. The two extra sequences are short, though, and we’re still on track to release this version of “Lisa Unwound” late this month.

Last week I widened the last four pages of the Aftermarket issue 2 comic to 3$ patrons, and that’s the last of the comics in the queue for now.

I did include one more mildly R-rated image for you guys. Only click the shamrock below if you’re not offended by near-nudity.

Have a great week, everyone!
Fugue

Become a supporter at https://www.patreon.com/Fugue

└ Tags: Aftermarket, Dr Diggler, Lisa Unwound, News
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Maid Delectable

by Fugue on March 1, 2020 at 1:14 pm
Posted In: News

Prof. Linda Williams: Does this dusting technique meet your expectations, sir?

I’m about done with Linda trying on the maid’s costume for Dr Diggler. I want to do two more sequences, with Linda talking dirty a little more to the wise Doctor — then I’ll be testing and getting ready for release of the latest version of Lisa Unwound, sometime this month.

So far, the character-oriented programming approach I wanted to test with Lisa Unbound is holding up. So I’m optimistic I can use it on the next project, the next release of Dr Diggler, with Bryan corrupting Trish’s two sisters.

I also widened four more Aftermarket 2 pages for 3$ patrons (see www.blog.fuguetales.com/patrons3/ for links). This completes Aftermarket issue 2 for 3$ patrons.

Have a great week, everyone!
Fugue

Become a supporter at https://www.patreon.com/Fugue

└ Tags: Dr Diggler, Lisa Unwound, News
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Professor Linda Williams, maid … tidy? Or dirty?

by Fugue on February 23, 2020 at 12:06 pm
Posted In: News

Waitaminute! Is that stuffy university professor Linda Williams above?! Dressed as a MAID?! And all … tidy?! What if I’d rather her … be dirty?

Well, Lisa’s best friend Pauline has just gone head over sex kitten paws in lust with the diabolical doctor.

Her mom, Professor Linda Williams, is NOT happy and unprofessorially threatens to separate certain parts of Dr Diggler’s body from other parts.

It all comes to a head, and the stuffy Prof. Williams threatens that Pauline will do AS SHE SAYS while she lives under HER roof! Pauline insists that she’s an adult, and can go into heat with whomever she wants! Dr Diggler helpfully offers up an apartment he keeps for his little groupies, and Pauline accepts, devastating Linda as she estranges herself from her. She CAN’T BELIEVE her own mother would threaten to throw her out of the house!

Dr Diggler allows himself to be drawn into helping mother to reconcile with daughter. He insists Linda acknowledge certain truths, which Linda … does admit are indeed true. She … needs this Doctor, if she it to have any hope of getting her daughter back to talking to her. And she comes to realize that he is … wiser than she’d thought.

He’s even wise enough to … talk her into slipping into a humble maid’s uniform …

So: making progress on the seduction of Prof Linda Williams in second part of “Lisa Unbound” (images attached as proof). I’ll keep you guys posted as I make further progress on the game.

I also widened three more Aftermarket 2 pages for 3$ patrons (see www.blog.fuguetales.com/patrons3/ for links).

Have a great week, everyone!
Fugue

Become a supporter at https://www.patreon.com/Fugue

└ Tags: Dr Diggler, Lisa Unwound, News
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Mouse Tales 2, Showing and Hiding Images

by Fugue on February 22, 2020 at 12:31 pm
Posted In: News

Another posting on Mouse!

I know I said last time that we’d go to passage “AIntroA002” and show you some javascript coding. But let’s look at one more passage before we do that. We’re going to jump ahead to the “AIntroA008” passage to show you how multiple images on a page work.

Here’s the marked up passage, with line numbers added for clarity:

01. ///——————————————————————————– AIntroA008
02. <passage id=”AIntroA008″>
03. <stage>
04. <panel type=”BG” id=”bkgd” file=”bkgd.FrontDoor01.p.png”/>
05. <panel type=”FG” id=”trish1″ file=”ddd.AIntroA005d.p.png”/> /// Trish smiling, look L
06. <panel type=”FG” id=”trish2″ file=”ddd.AIntroA008a.p.png” hidden=”1″/> /// Trish smile C
07. <panel type=”TR” id=”bry1″ file=”ddd.AIntroA007a.p.png”/> /// oval Bryan eyes up
08. <panel type=”TR” id=”bry2″ file=”ddd.AIntroA008b.p.png” hidden=”1″/> /// oval Bryan eyes down
09. <reload/>
10. <next goto=”AIntroA009″/>
11. </stage>
12. <story>
13. Patricia: <fmt type=”trish”>Honey, I just want to talk to him …<br/>
14. <sp/>to help him see things from your point of view.</fmt><br/><br/>
15.
16. Bryan: <fmt type=”bry”>Mom … you just … can’t … &laquo;sigh&raquo;</fmt><br/><br/>
17.
18. <show show=”trish2,bry2″ hide=”trish*,bry*”/>
19. <sp/><fmt type=”trish”>It’ll be for the best, sweetie. Trust me.</fmt><br/>
20. <sp/><fmt type=”bry”>&laquo;sigh&raquo;</fmt><br/>
21. </story>
22. </passage>

Again, line 2 specifies that this is a passage, with ID “AIntroA008”, which runs through to line 22, where the closing tag ends this passage.

In the STAGE area (specified in lines 03 to 11), we tell the Mouse engine how to “paint” this passage at the top. Something new we’re going to do this time is to have HIDDEN images — that we’ll show partway through the page!

Line 04 gives the background (type=”BG”) image, with ID “bkgd” and showing “bkgd.FrontDoor01.p.png”, which is an image of Bryan’s apartment’s front door from the inside.

Line 05 gives one foreground (type “FG”) image with ID “trish1”. The image “ddd.AIntroA005d.p.png” has Trish with her hands at her sides, smiling (and talking as well) looking slightly to her left.

Line 06 gives the second foreground image, with ID “trish2”. The image “ddd.AIntroA008a.p.png” is of Trish smiling and looking straigh ahead and (though it’s not in the comment) holding her left hand forward as a gesture asking for trust. Also note the hidden attribute (hidden=”1″), which tells the Mouse engine: do NOT show this image yet. Keep it hidden for a little while.

Line 07 is an oval image at the top-right (type “TR”) of the stage area, of Bryan with his eyes up, looking straight ahead (and with one eyebrow raised, though the comment doesn’t mention that).

Line 08 is a second top-right image, an oval image of Bryan with his eyes cast down. This one is also HIDDEN. There’s a reason this image and the second foreground image are hidden, as we’ll see in just a moment.

We tell Mouse to include a RELOAD button at the bottom left of the stage (line 09), and a GOTO button at the bottom right (line 10, which also specifies that Mouse should go to passage “AIntroA009” when it is clicked).

Lines 11 and 12 end the STAGE markup and start the STORY markup.

Lines 13 and 14 specify text for Trish, painted in Trish’s hot pink speech color (fmt type=”trish”).

Line 16 specifies text for Bryan, in Bryan’s blue color (fmt type=”bry”).

Now, line 18 does something we haven’t seen before. The SHOW tag tells Mouse to draw a little blue button in the story area. And when that button is clicked, Mouse will show the images with IDs “trish2” and “bry2”. Mouse will also hide all the images with IDs that start with “trish” — EXCEPT for ID “trish2” since it was included in the SHOW attribute. Note that the HIDE attribute says “trish*”. The asterisk is a wildcard that matches all the IDs that start with the first part before the asterisk (“trish”). The HIDE attribute also says to hide all the images with IDs that start with “bry” (again, “bry2” is exempt since it appears in the SHOW attribute.

So, in other words, click the little blue button, and Mouse shows images “trish2” and “bry2”, and hides images “trish1” and “bry1”. In other words, when you click the button, Trish reaches her hand out toward Bryan (and the player/viewer) in the foreground, and Bryan casts his eyes down at the top-right as he gives in to his mother.

Then lines 19 and 20 specify more text for Trish and Bryan.

Let’s look back at what we just did. By including multiple images on the page, some of them hidden initially; and by including a button that hides some of the images and shows others, we effectively gave a simple animation ability to the page.

Thanks for putting up with my detour — I just wanted to show you that simple way to progress the story with images before we move on to more complex ways with javascript code.

I’ll post again on Sunday as usual with progress on “Lisa Unwound,” with a couple images of our stuffy professor, quite a bit un-stuffy-fied.

Have a great weekend!

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└ Tags: Mouse
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